For Loops
The previous section introduced a while loop implementation of triangle:
fn loop_triangle(n: u32) -> (sum: u32)
requires
triangle(n as nat) <= u32::MAX,
ensures
sum == triangle(n as nat),
{
let mut sum: u32 = 0;
let mut idx: u32 = 0;
while idx < n
invariant
idx <= n,
sum == triangle(idx as nat),
triangle(n as nat) <= u32::MAX,
decreases n - idx,
{
idx = idx + 1;
assert(sum + idx <= u32::MAX) by {
triangle_is_monotonic(idx as nat, n as nat);
}
sum = sum + idx;
}
sum
}
We can rewrite this as a for loop as follows:
fn for_loop_triangle(n: u32) -> (sum: u32)
requires
triangle(n as nat) <= u32::MAX,
ensures
sum == triangle(n as nat),
{
let mut sum: u32 = 0;
for idx in 0..n
invariant
sum == triangle(idx as nat),
triangle(n as nat) <= u32::MAX,
{
assert(sum + idx + 1 <= u32::MAX) by {
triangle_is_monotonic((idx + 1) as nat, n as nat);
}
sum = sum + idx + 1;
}
sum
}
The only difference between this for loop and the while loop
is that idx is automatically incremented by 1 at the end of the
each iteration, and we no longer need the idx <= n invariant.
For more complex examples, Verus also provides ghost specifications
about the iterator used in for loops, as we discuss in the next section.